; Fermeture Animée d'une fenêtre
;- Window Constants
Enumeration
#Window_0
EndEnumeration
;- Gadget Constants
Enumeration
#Button_0
#Button_1
#Button_2
#Button_3
#Button_4
#Button_5
#Button_6
#Button_7
#Button_8
#Button_9
#_StringGadget0
#Text_0
EndEnumeration
Procedure AnimationClose(Fenetre, Effet, Duree)
AnimateWindow_(WindowID(Fenetre), Duree, Effet | #AW_HIDE)
EndProcedure
If OpenWindow(#Window_0, 216, 0, 440, 140, "Api's test fermeture", #PB_Window_SystemMenu | #PB_Window_TitleBar | #PB_Window_ScreenCentered)
If CreateGadgetList(WindowID(#Window_0))
ButtonGadget(#Button_0, 20, 20, 100, 30, "gauche a droite")
ButtonGadget(#Button_1, 120, 20, 100, 30, "droite a gauche")
ButtonGadget(#Button_2, 220, 20, 100, 30, "bas vers haut")
ButtonGadget(#Button_3, 320, 20, 100, 30, "haut vers bas")
ButtonGadget(#Button_4, 20, 50, 100, 30, "bas G haut D")
ButtonGadget(#Button_5, 120, 50, 100, 30, "bas D haut G")
ButtonGadget(#Button_6, 220, 50, 100, 30, "haut G bas D")
ButtonGadget(#Button_7, 320, 50, 100, 30, "haut D bas G")
ButtonGadget(#Button_8, 120, 80, 100, 30, "centre")
ButtonGadget(#Button_9, 220, 80, 100, 30, "fondu")
StringGadget(#_StringGadget0, 170, 115, 100, 20, "500")
TextGadget(#Text_0, 20, 117, 250, 20, "entrée votre durée ici en mS:")
EndIf
EndIf
Repeat
EventID = WaitWindowEvent()
If EventID = #PB_Event_Gadget
Select EventGadget()
Case #Button_0
Chaine$ = GetGadgetText(#_StringGadget0)
AnimationClose(#Window_0, #AW_HOR_POSITIVE, Val(Chaine$)) ; gauche a droite
End
Case #Button_1
Chaine$ = GetGadgetText(#_StringGadget0)
AnimationClose(#Window_0, #AW_HOR_NEGATIVE, Val(Chaine$)) ; droite a gauche
End
Case #Button_2
Chaine$ = GetGadgetText(#_StringGadget0)
AnimationClose(#Window_0, #AW_VER_NEGATIVE, Val(Chaine$)) ; bas vers haut
End
Case #Button_3
Chaine$ = GetGadgetText(#_StringGadget0)
AnimationClose(#Window_0, #AW_VER_POSITIVE, Val(Chaine$)) ; haut vers bas
End
Case #Button_4
Chaine$ = GetGadgetText(#_StringGadget0)
AnimationClose(#Window_0, #AW_HOR_POSITIVE|#AW_VER_NEGATIVE, Val(Chaine$)) ; bas G haut D
End
Case #Button_5
Chaine$ = GetGadgetText(#_StringGadget0)
AnimationClose(#Window_0, #AW_HOR_NEGATIVE|#AW_VER_NEGATIVE, Val(Chaine$)) ; bas D haut G
End
Case #Button_6
Chaine$ = GetGadgetText(#_StringGadget0)
AnimationClose(#Window_0, #AW_VER_POSITIVE|#AW_HOR_POSITIVE, Val(Chaine$)) ; haut G bas D
End
Case #Button_7
Chaine$ = GetGadgetText(#_StringGadget0)
AnimationClose(#Window_0, #AW_HOR_NEGATIVE|#AW_VER_POSITIVE, Val(Chaine$)) ; haut D bas G
End
Case #Button_8
Chaine$ = GetGadgetText(#_StringGadget0)
AnimationClose(#Window_0, #AW_CENTER, Val(Chaine$)) ; centre
End
Case #Button_9
Chaine$ = GetGadgetText(#_StringGadget0)
AnimationClose(#Window_0, #AW_BLEND, Val(Chaine$)) ; fondu
End
EndSelect
EndIf
Until EventID = #PB_Event_CloseWindow
AnimationClose(#Window_0, #AW_CENTER, Val(Chaine$)) ; centre